Egyptian wrote:actually lucario doesn't need a boosting item that focus sash set helped my lucario to handle 3 pokemon after 5 of my pokemon fainted...
changed HP to bug and gave keldeo specs
Egyptian wrote:So after the last RMT I had a major fail . here a new team:
Forretress @ Red Card
EVs: 252 Def / 252 HP / 4 SDef
- Rapid Spin
- Stealth Rock
- Toxic Spikes
Red Card to prevent those guys to set-up on Forretress,Sturdy is obvious,Rapid Spin to stop the hazards of breaking sashes,Hazards to set them.
Kyle1717 wrote:Hi Egpytian. As previous posters have gotten at, you might want to take a couple steps back and look at what the overall perspective of your team should be. Starting with your lead, I absolutely think you should add at least one attacking move to your Forre. Otherwise, stuff like Terrakion can set up on it all day long. Giving it Gyro Ball or Earthquake, in addition to shifting some of your EVs to Attack, will remedy that substantially.
Secondly, I would encourage you, as previous posters have posted out, to reconsider the held item for each of your Pokemon. Since your team is overall not very bulky (especially on the special side), you're not going to be able to switch Pokemon very often. Therefore, using any Choice items is not recommended with a team like this (while I suppose there are arguments against that). Keldeo is a perfect example in that you can slap an Expert Belt and bluff a Choice item: the opponent sends in Celebi while you Hydro Pump. Since you don't have any Life Orb recoil, he assumes you are Choiced... until you demolish Celebi with HP Bug. It works like that.
Finally, team synergy is absolutely vital on any team, even on offensive teams where you don't need to switch out as often. Go into detail about how which Pokemon complements which, like why you chose Salamence over Dragonite or why you chose to make your Mamoswine bulkier instead of faster.
Hope this helps!
Kyle1717 wrote:Sweet, sounds good Glad I could help!
Users browsing this forum: JaysGames and 3 guests